Interaction Games

Below are Samples from “The Games Box”

When you pre-order this fantastic resource you you will automatically receive a 50% discount on that purchase, a free guide on how to organise a games session and these sample games from “The Games Box” in a form that you can print out and use as individual cards.

ABSTRACTION

The leader thinks of one of the group members. All the rest of the players ask him/her the questions in turn: e.g. 1.What colour is like this person? 2.What kind of character does this person have? 3.What kind of music instrument is this person like?  What animal is like this person? etc. The questions must be abstract. The group must take into account that different people describe one and the same person in different ways. The more interesting and varied the questions are the more interesting is the game. The group keeps asking questions and then finally tries to guess the identity of the person. The game ends when the person has been accurately identified.

ADD A MOVEMENT

Players sit in a circle.  The leader stands and makes one simple movement e.g. spiral movement with finger.  The next person makes spiral movement plus another e.g. stamping foot etc. Each succeeding group member adds to the movement around the circle. There should be no talking; if someone misses or talks, he/she is out.

ALPHABET CIRCLE

Divide the group into two teams. Players stand in a circle. One player starts by verbally throwing an ‘A’ to another player. That player throws as fast as possible a ‘B’ to someone else, and so on. Time how fast they can get to ‘Z’. First team wins.

BALLOON FACTS

Each player puts one piece of information about him/herself in a balloon, then blows up the balloon and throws it in the middle of the circle of players. Then one by one, the balloons are popped and players have to guess to whom each piece of information belongs.

Required: balloons, pens/pencils and paper

BOTTICELLI

One player is chosen to be the interrogated. S/he must think of a famous person. The rest of the group become interrogators and in turn have to ask the interrogated questions that will eventually reveal the mystery person. In order to ask a question related to the mystery person an interrogator must first qualify by asking a general knowledge question that the interrogated cannot answer. Interrogators can only ask questions that they are able to answer themselves. Questions designed to reveal the mystery person cannot be direct. If the question is answered in the affirmative the interrogators can continue to ask questions, if not, the role of interrogator is passed to the next team member.

CATCH MY NAME

Players sit or stand in a circle. Use a beanbag or small, soft ball. Give this to one of the players and ask them to throw it to someone else in the group, calling out the name of the person they are throwing to. Ask that person to throw to someone else. Allow this throwing and catching process to continue until it is achieved with some speed.

Then introduce another beanbag or ball, so that two are being thrown at the same time. Instruct the thrower to remain silent and tell the catcher to shout out the name of the person who has thrown to them. Or, instruct the thrower to remain silent and ask everyone to call out the name of the thrower.

Required: 2 beanbags or 2 soft balls

CHOCOHOLIC

This game involves asking the group to get into a circle, preferably seated. In the centre, put down a chocolate/pack of chocolates. The players in turn have to explain why they need the chocolate bar. Encourage the group to get more and more outrageous in their reasons.

Required: a large bar of chocolate

COUNT TO TWENTY

Players sit in a circle. The leader begins by calling out “One”. The players then randomly try to continue the counting up to 20. If two or more players call out a number at the same time, counting must start again from the beginning.

CROSSED AND UNCROSSED

Players sit in a circle. A pair of scissors is passed round the

circle. The person passing the scissors says, ‘I pass these scissors crossed’ or ‘pass these scissors uncrossed.’ Each time they are passed the leader agrees or disagrees with the statement. No indication is given as to what ‘crossed’ and ‘uncrossed’ refers to.

Group members have to guess and check out their guess by joining the leader’s agree/disagree comments when they think they know the meaning. The game should continue until nearly all the group are correctly calling ‘agree/disagree’ and saying ‘crossed’ or ‘uncrossed.’

N.B. ‘Crossed’ and ‘uncrossed’ actually refers to the passer’s legs. It does not matter whether the scissors are crossed or not.

Required: a pair of scissors, a chair for each player

EXAGGERATION CIRCLE

Players form a circle. One person is selected to start. He/she makes a very small movement and an accompanying sound. The next person repeats the action and sound but makes it slightly louder and bigger. This process continues around the circle until the last player does the whole thing to the extreme.

Players must not add to what has been done before; they can only exaggerate.

FRUIT LOOPS

Everyone thinks of the name of a type of fruit.  The object is to say the name of somebody else’s fruit three times before they say the name of yours. One person steps into the middle of the circle.  Let’s assume their chosen fruit is “apricot”.  That person then has to try and say the name of somebody else’s fruit three times to catch them out.  If that person (let’s say their fruit is kiwi) is quick enough, they have to start saying “apricot, apricot, apricot” straight away.  However, if the person in the middle manages to say “kiwi, kiwi, kiwi” before the person says “apricot” then the “kiwi” person has to be in the middle and “apricot” joins the circle again.  The “kiwi” person then has to say the name of anybody else’s fruit three times and can only be stopped by that person saying “kiwi, kiwi, kiwi”.  When people get good at this, it is quite difficult for the person in the middle to get out again.  They have to keep trying to say the name of different people’s fruit until they catch someone out.

GROUP STAND-UP

In groups of either 2, 3, 4, or 5 players have to sit back to back with arms linked behind their backs and, at a signal from the leader, stand-up together. First group standing wins.

For a comprehensive set of games cards for every age group, every occasion,  in 11 different categories,  look at “The Games Box” .

No Comments

No comments yet.

RSS feed for comments on this post. TrackBack URI

Leave a comment

WordPress Themes