Team Games
Below are Samples from “The Games Box”
When you pre-order this fantastic resource you you will automatically receive a 50% discount on that purchase, a free guide on how to organise a games session and these sample games from “The Games Box” in a form that you can print out and use as individual cards.
BALLOON BASH
Divide the group into teams Select a member from each team and give her/him one round and one long balloon. Using the long balloon as a bat the players must drive the round balloon into a box at the other end of the game space and run back to their next team-mate. S/he in turn does likewise and so on till every member has completed the task. The team that completes the task first is the winner.
Required: Per Team: 1 x long sausage balloon, 1 x round balloon, 1 x medium size cardboard box
BALLOON BURST
The room is filled with equal numbers of different coloured balloons. Players compete in teams. Each team is assigned a particular coloured balloon. Each player is given a paper cup with a large elastic band looped between two sides of the cup. This is used to attach the cup to the forehead of the player. The cup has a large pin pushed through the bottom. The object is for each player to burst as many balloons as possible with the help of the pin on the cup and without touching them with hands. The first team to burst all their balloons wins.
Required: An equal number of coloured balloons for each team.
Large ball headed pins.
Enough paper cups and elastic bands for each player in
the group.
CENTIPEDES
Divide the players into 2 teams, standing in single file with their hands on the waists of the players in front of them. At the opposite end of the space place 2 chairs. When the leader gives the signal the teams have to run around the chair and back. While running, players can’t take their hands off the waist of the person in front of them. If the chain is broken the team looses the game. The team also looses the game if it overturns or doesn’t turn around the chair. Variation: The teams must run round the chair in a squatting position.
Required: 2 chairs
CHAIR RELAY
Players are divided into teams. Each player has a lightweight chair. Mark a starting and finishing line on the floor. Teams compete to reach the finishing line first using their chairs as stepping-stones. The first chair is placed on the starting line and the first player stands on the chair. When the leader calls “Go!”, the second player passes their chair to the first player. The first player places that chair on the floor ahead of him/her and the second player squeezes past player one to her/his own chair. Player number three passes his chair to player number two and so on. This continues until the first team reaches the finishing line. The game must be conducted in complete silence. Teams lose up to 10 points for noises, at which point they have to start all over again. If anyone steps off the chairs onto the floor his/her whole team must go back and start from the beginning again.
Required: Enough lightweight but sturdy chairs for all players.
CITIES
The group divides into two or more teams. The leader selects one member of each team to start. A letter is drawn out of a hat or container. The object is to name as many cities beginning with that particular letter as possible. Each team in turn names a city beginning with the chosen letter. ( there is a time limit of 5 seconds to respond each time) If a team runs out of cities to name with that particular letter they are out. The game continues until there is a winner. Another letter is then chosen from the hat. The team with the most wins at the end of the pre-determined period of time wins overall.
Required: A hat/box full of alphabet letters
DRAGON’S TAIL
Divide players into two large teams (‘dragons’ ). Players form a line holding the waist of the team-mate in front. The last person in the line has a brightly coloured scarf or piece of material tucked into his/her trousers or belt. (This is the ‘dragon’s tail’). The object of the game is to catch the tail of the other dragon without losing your own tail in the process.
Variations: More than two dragons or one dragon and have the front person try to catch his/her own tail.
Required: Two or more coloured scarfs or pieces of cloth for ‘dragon’s tails’.
HOP-DOP
Players are divided into 2 teams and then sit facing each other across a table. One group is given a coin or similar object. The coin should be passed from one member of the team to the other. The object of the game is to prevent the opposite team from guessing where the coin is at any time. Each player on the opposite team is allowed to call one of the commands in turn. At the command “Hop” the coin must be shown over the table. At the command “Dop” – it is again hid under the table, where the players continue to pass it from hand to hand. At the command “Hands on the table!” the players put their hands on the table with the palms down. The leader of the opposite team must guess who has the coin beneath his/her palms. If he/she guesses, the coin is passed to the opposite team and the game begins anew.
Required: one or more long tables as needed and a chair for each player
HUMAN HURDLE RACE
Divide players into two equal teams. Each team sits in a line facing the other. Legs should be spread apart flat on the floor so that feet are touching. Number off each pair in the teams. Call a number. That pair must then get up, run over all the legs to the end of the line, run back around the outside to the other end, run over the remaining legs and sit back in their place. Whoever gets back first gains a point for their team.
Required: for safety ask players to remove shoes
HUMMING RELAY
Divide the players into two or more equal teams. Teams form a line holding hands. At a signal from the leader, the first person in each line starts humming. When s/he runs out of breath, s/he squeezes the hand of the next person who then starts humming and so on. The last team to finish wins.
LONG DISTANCE MESSAGE
Players are split into two teams, one at each end of the room. One volunteer from each team goes and stands with the opposite team. The leader gives each team a phrase to shout. On command, players shout their phrase to the volunteer who must try to hear and work out what it is. S/he must check with the leader when they think they know what the phrase is. First team with the right phrase wins.
Required: a list of phrases suitable to shout
LUNGPOWER
Players are divided into small groups. Each team is given a feather. At a signal from the leader, each team must blow a feather into the air and keep it there by continuously blowing on it. The team whose feather stays up the longest wins.
Required: one feather per team
QUIZ BASEBALL
The players are divided into two teams. Four chairs are arranged in the formation of a baseball diamond. A chair is placed in the pitcher’s position and the leader sits in that chair. The leader “pitches” pre-prepared questions to the first player, who is seated at home plate. If the player answers correctly, s/he advances one base. If s/he answers incorrectly, s/he is out. The next player does the same. If s/he answers correctly both he and the player on base advance one base. If he answers incorrectly, he is out and the player on base stays where s/he is. When a team has scored three outs, the next team is ‘up at bat’. One point is scored for each player who advances to “home plate.” At the end of five “innings” the team with the most points, wins.
Required: a prepared set of questions and 4 chairs
For a comprehensive set of games cards for every age group, every occasion, in 11 different categories, look at “The Games Box” .